This week in EdTech, we were introduced to Twine. Twine is an open-source tool that allows users to create interactive stories. These stories have multiple pathways to follow, and every option you choose will send you on a different path.
When I was in Elementary school, I used to love signing out “Choose your own Adventure books from the library. The series worked in a similar manner as twine, but instead of simply clicking on your desired choice, you would flip to a specific page. I think part of what made these books so appealing to a young audience was that they granted just the right amount of control- allowing readers to take risks on daring adventures with the knowledge that the option to retreat and try again would be just a few page flips away.
Twine is a great tool to incorporate into classroom instruction. First and foremost, it a great way for students to write creatively or develop projects around a certain topic or theme. It is relatively simple to get the hang of, so would work for students in a range of grades. To go further, twine can been seen as a tool for teaching students about actions and their consequences. Whether consciously or not, students who use Twine are being sent a message that each and every choice they make will effect them in the long run.
Just for fun, here is the story that I created on Twine: file:///Users/katieheaton/Desktop/Katie’s%20story%20%20(1).html